What I can offer?

3D Generalist

3D Generalist

I can do 3D modeling, animations, and rigging. I am experienced with the environment and character creation, which includes the complete process from the concept phase, over the material and asset production, to game engine implementation.

Coder

Coder

I am experienced with the Unreal Engine 4 C++ platform. I can do any kind of coding, from gameplay mechanics, over effects, to UI elements. In combination with 3D modeling, I can create any type of asset.
Beside C++ I have C# experience in general.

Graphic Design

Graphic Design

I can create any kind of static or animated 2D graphic design. I have a lot of experience with splash arts, banners, promo material, logo design, and similar marketing elements.

Besides marketing graphics, I can do digital painting and vector art.

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As you all probably already know, my name is Igor Lekic,

I am an architect, coder, and a gamer. My field of interest is not in regular architectural design but applied architecture trough software. I know to write code so I can make my design interactive, which came handy when I discovered the power of game engines. My passion for video games was always there to inspire me to do something different to spark that emotion to become a game developer.

From a young age, I have been in love with computers, but I never stopped loving the feeling of freedom in art. Path in education led me to Architecture, but my passion for computers never stopped. There is something special in controlling those monitor pixels. Feeling of control, feeling that you can awaken emotions through digital art never left me and set me free to commit to one side entirely. Why can’t I have both? Why can coders not have a sense of art?

I am lucky to live in this time when becoming a game developer is a legit thing. Finishing masters of architecture improved my artistic skills. Still, my passion for computers sparked my interest in doing more than just art. Writing and understanding code is something I learned by myself, so I can create virtual worlds from my imagination without any limitations.

I am a gamer. A significant portion of my time I dedicated to that medium. I always dreamt about creatures that do not exist, and games allowed me to come just a tiny bit closer to make them real, at least for those couple of minutes/hours. Until now, I played a lot of different games, but ones that took a significant portion of my attention were DOTA, League of Legends, Counter-Strike, Assasins Creed, Hitman, Guild Wars 2, and Lineage 2Passion for games is driving me on this road of becoming a game developer.

Nov 2020- present – Playrix RS, Novi Sad

  • Role: Game Programmer
  • Responsibilities:
    • C++ programming for gameplay mechanics.

2012- 2020 – TeamCAD, Belgrade – Autodesk Gold Partner

Letter of recommendation – CEO, Slobodan Lazic

  • Role: Senior Autodesk AEC Application Engineer – Architecture.
  • Responsibilities:
    • Chef of technical support team – leading the team of 10 engineers to provide technical support for software for over 1000 companies.
    • Project leader. Leading teams on software implementation projects, and developing workflows in different profiles of companies, managing and organizing task execution during the whole process.
    • Consultant for Architecture and CG – doing consulting work with architectural, CG, and gaming companies and solving design and technical/software problems with the most efficient workflows.
    • Autodesk Certified Instructor –  Silver tier – educated over 500 people mainly on software 3DS Max, Maya, and Revit.
  • 2013-2015 – Master of Architecture – Masters Level at University of Belgrade, Faculty for Architecture;

    • Relevant courses: Digital Animation(modeling, rigging and animating characters); Graphic design;

    • Avarage grade: 9.29/10

  • 2010-2013 – Bachelor of Architecture– Bachelor Level at University of Belgrade, Faculty for Architecture;

    • Avarage grade: 8.87/10

  • 2010 – High School for Architecture, Belgrade – graduated with excellent grades.

Skills.

Code:

C++
2016 – present – Personal UE4 projects
2020- present – Playrix RS – Game programmer (C++), Full time
C#
6 000 – Lines of code
6 – Years of experience

Game engine:

Unreal Engine
4 – Game projects
10+ – Arch Viz projects
Working with the engine since 2010

Unity
1 – Year of experience

3D Software:

3DS Max
1500 – Working hours
10 – Years of experience
Autodesk Certified Professional – 3DS Max

Maya
1200 – Working hours
5 – Years of experience

ZBrush
300 – Working hours
2 – Years of experience

Substance
600 – Working hours
2 – Years of experience

Let’s talk