SPACE MEMORY

This project marked my first experience taking a game from initial concept to full production. My objective was to master the entire development lifecycle—covering narrative world-building, mechanical programming, and the final publishing process. To achieve this, I developed Space Memory, a mobile title built in Unreal Engine 4 and published on the Google Play Store.

The gameplay revolves around a memory-matching loop where players stabilize a planet’s core by restoring “Order.” I designed the project to be versatile in its interaction; players could engage with the game in a mobile VR mode or, if they preferred not to use VR, switch to manual commands using a controller. This project served as a vital foundational milestone, teaching me the intricacies of the mobile deployment pipeline and how to build a unified system that supports different hardware input methods on a single device, implement achievements, Google features, Ads, and other ‘mobile’ mechanics.

SKILLS NEEDED

C++
Gameplay programming
Unreal Engine 5

PROJECT TYPE

Mobile game – Android

PROJECT OWNER
PROJECT STATUS

FINISHED (UNRELEASED)

Responsibilities

  • Solo project – developed everything from scratch.

Technical stack

  • Languages: C++ (Modern standards)
  • Engine: Unreal Engine 5
  • IDE & Development: Visual Studio, Android Studio

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